Intro
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Recently, this came out: Messages redesign by Ramotion, showing a revamped Messages.app design :
Then, this post happened, calling for an end of using sexy women in mockups (great article !).
I think the same rule can be applied to the design target.
What's happening here.
Oh yeah, kind of flat and blurry, reminds me of something...
This concept is just an iOS7 styled Messages.app remake.
Is everything wrong ? Not at all. This idea of multiple thumbnails instead of a big picture is pretty sweet:
The design is very nice and you already know it because you know how iOS7 looks.
What's happening there
This article also shows the Ripple location based chat app
It is very nice too. And it is again an iOS7 styled app... And that's their goal: designing for iOS7.
About design
I am a developer (meaning I don't know anything about design) but this is what design means for me.
Design is the process of creating innovative things
These design concepts are designs from the past, applying existing things (iOS style) to existing apps.
This may be the limit between art and design: both are creation related processes. One tries to innovate, the other tries to copy and adapt.
Last words
STOP PIMPING AND START CREATING<br/>— Siegfried Ehret
I am not saying designers can't create. I am saying that they should stop pimping Apple related product or app to gain recognition.
Systems' and OSes' guidelines are not goals, they are constraints. They motivate designers to join a fashionable design but they are restraining their imagination from artistic innovation.
And I will try to apply the same rule to myself in development related stuff.